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I'm messing with media, trying to create a rocket exhaust plume. I'm
more or less a beginner when it comes to media stuff. I've been
moderately successful, however I'm having a problem:
#declare exhaust_half=
intersection {
sphere {
<0,0,0>,2
hollow
no_shadow
texture { pigment { rgbt 1 } }
interior {
media {
emission 0.9 method 3 intervals 10
density {
denT3
}
}
media {
absorption .2 method 3 intervals 10
density {
denT3
}
}
}
}
// Cut away negative y; doesn't do what I want:
cylinder {<0,0,0>,<0,1.01,0>,1000}
}
What I'm trying to get here is a media cloud that is not a complete
sphere but one half of a sphere. The problem is that if I look at this
from below (camera's y<0) the 'bottom' of the media cloud looks black,
as if it's opaque. It doesn't matter if I use intersection, difference
or clipped_by. How can I get a media cloud that is not a complete sphere
but only for example the part of the sphere with y>0 ?
--
Bjorn Jonsson / bjj### [at] ZZZmmediais
Address changed to avoid spam. Remove YYY and
ZZZ to reply.
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